This is a common crash affecting users in 4.16. Users have not provided additional information. Source context not available ...
Material Tessellation is no longer working in 4.11 Preview 2, 3, or 4. It is also no currently working in 4.12 Main. Working: 4.10.2 - CL-2818068 Not Working: Tested in Dev-Release CL-2824708 Not ...
In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...
In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...
When motion blur is active and the view port is in motion there will be a dark artifact visible at the bottom of the screen. Normally this isn't very noticeable however the effect worsens with speed ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...
Root Motion from Everything doesn't accept Root Motion from Montages in 4.11. This works in 4.10. Can regress down the issue if needed. ...
When adding a C++ component based off Camera Component to the vehicle BP in the C++ Vehicle template, the code will fail to compile. Error message: D:\Epic Games\4.11\Engine\Source\Runtime\Engine ...
Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...