This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...
Failed to build UE4.27.0 with Win64/Development Editor. Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
The editor crashes with an Access Violation if a node that was copied and pasted from the Blueprint Diff tools is removed via an undo. Regression?: No This issue also occurred in 4.16 Branches tes ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
Add an item to Project Settings, Android, "Support 16 Texture Samplers on ES2". The bBuildForES2 flag must be enabled for this setting to be active. The tooltip should read "Allow 16 texture samp ...
Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation. Regression?: Yes This did not occur in 4.16.2 Note: ...
When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...
The reasons is a bad interaction between FIND_MEMORY_STOMPS code in AsyncLoading.cpp and memory pooling. Async loading will set PrecacheBuffer to read/only and will never reset it back, expecting ...
When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...