When a PlayerController or any actor with bDeferConstruction set to true is spawned, OnActorSpawned.Broadcast is called prior to FinishSpawning which can cause issues as some components may not be initialized.
Regression?: No
This occurs in 4.16
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51158 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.16, 4.17, 4.18, 4.19 |
Created | Oct 12, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Sep 14, 2021 |