When a PlayerController or any actor with bDeferConstruction set to true is spawned, OnActorSpawned.Broadcast is called prior to FinishSpawning which can cause issues as some components may not be initialized.
Regression?: No
This occurs in 4.16
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51158 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.16, 4.17, 4.18, 4.19 |
| Created | Oct 12, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Sep 14, 2021 |