The orientation warping node breaks incoming poses where bones are already in component space. This is because, in EvaluateSkeletalControl_AnyThread, we are repeatedly setting bone transforms direc ...
This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...
This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...
When rendering a Light Function into the Translucency Lighting Volume, the World Position Material Expression returns the position relative to the Camera (unrotated), not the World. This can be mor ...
The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1660 { 1661 FScope ...
Branch Build Label UE4-Main Promoted-CL-2230001 DESCRIPTION: If reroute nodes are used to make a loop, the editor will not catch it and the loop will freeze the editor. ADDITIONAL NOTES: Creatin ...
This is a common crash affecting users in 4.16. It appears to be a continuation of [Link Removed]. Users have not provided additional information about this crash. Source Context/** Accessors */ ...
This failure occurs when trying to package SunTemple for TVOS. It did not occur with a blank blueprint project, until I added a custom iOS icon and tried to package a second time (I hypothesize th ...