Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings.
Change of behaviour occurred in 17404767, which was to fix a similar problem.
Please see the UDN thread for more details.
Import the attached FBX, using one of the two below methods:
Method 1:
Method 2:
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-185637 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.2 |
Target Fix | 5.5 |
Created | May 11, 2023 |
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Resolved | Apr 25, 2024 |
Updated | May 1, 2024 |