Exiting PIE with dedicated server checked causes editor to crash on Linux

UE - Platform - Linux - Oct 25, 2016

Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...

DLC Package content isn't recognized when using RequestAsyncLoad

UE - Foundation - Core - May 24, 2016

Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Jun 29, 2017

This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...

Camera bookmark modifications are not saved unless it is a new bookmark

UE - Editor - Workflow Systems - Dec 2, 2022

This is not a regression. Tested in //UE5/Release-5.0 cl20979098. Camera bookmark modifications are not saved unless it is a new bookmark. From the user reporter: "FBookmarkTypeToolsImpl.CreateOrS ...

Crash during shader compilation when r.Shaders.Optimize=0

UE - Rendering Architecture - Shaders - Mar 11, 2024

The primary shader crashing is "FVisualizeLumenSceneCS" which I've put in the callstack section, but I think this is more likely a binding problem as I'm also see the following crash with cloud shad ...

[CrashReport] Linux crash - FMonitoredProcess::Launch()

UE - Platform - Linux - Sep 14, 2017

This is an infrequent Linux crash occurring in 4.17.1. Callstack from Log[2017.09.06-15.26.30:028][666]LogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/***/.local/ ...

Shader compiler errors when using enclosed local variables in a material while ray tracing is enabled

UE - Rendering Architecture - RHI - Jan 23, 2020

A licensee is seeing an issue with a couple of post process materials after enabling ray tracing. While the materials presenting the issue fail to compile for different reasons, they both refernce t ...

Crash when an empty Anim Composite is attached to a Mesh component of a BP actor in a Level Sequence

UE - Anim - Sequencer - Sep 27, 2024

There is a crash that will occur when an empty Anim composite asset is being referenced in the Mesh component attached to a BP actor within a level sequence. Crash also occurs in Live 5.4.4 - not a ...

[CrashReport] UE4Editor-ApplicationCore.dylib!invocation function for block in FMacApplication::DeferEvent()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...

Deadlock when running an asset validator commandlet with async skeletalmesh build

UE - Editor - Content Pipeline - Asset Build - Mar 10, 2023

[External Code]   UnrealEditor-Core.dll!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1515 C++   UnrealEditor-Engine.dll!FAsyncTaskBase::WaitCompletionWithTimeout( ...