Changing transform variable value of actor blueprint does not update child actor component using the set actor

UE - Gameplay - Blueprint - Dec 2, 2016

If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...

Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor

Tools - Mar 1, 2015

Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) Crash Report: [Link Removed] Call Stack:< ...

Crash when opening level that uses foliage with a deleted mesh

UE - World Creation - Worldbuilding Tools - Foliage - May 31, 2017

This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...

Subsequent packaging attempts fail when packaging with Chunks, Nativization, Full Rebuild and For Distribution enabled

UE - Foundation - Cpp Tools - Automation Tool - May 4, 2017

Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...

Engine Plugins are failing to be created

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2017

Engine plugins are not being successfully created. Output log reads that the Path QAGame/Plugins cannot be found leading me to believe that it is not creating the Plugins folder for the project. N ...

"Literal Enum" BP node outputs wrong value when the input pin is connected

UE - Framework - Blueprint - May 17, 2024

This behavior was not observed up to UE 4.19, but it can be reproduced in all versions from 4.20 to 5.4. When a "Literal Enum" node is used inside a blueprint and an enumeration value is chosen fro ...

Sequence with Override Instance Data enabled and a SubShot will accumulate the TransformOrigin Location wrongly and overshoot the expected end position

UE - Anim - Sequencer - Mar 28, 2025

A Sequence with Override Instance Data enabled and a SubShot will accumulate the TransformOrigin Location wrongly and overshoot the expected end position. The licensee has encountered a particular s ...

Crash when using Mesh Reduction on ScotsPine_01 for LOD3

UE - Graphics Features - Jan 30, 2017

A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...

Collision Responses will reset to previous setting after changing the Preset Collision Profile

OLD - Anim - Mar 1, 2017

Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...

Slider Values are not working inside of a blueprint

UE - Gameplay - Blueprint - May 7, 2015

Slider Values are not working inside of a blueprint in 4.8 Preview 1. User Description: Problem with the numeric float/int boxes in the editor in Blueprints, if for example open the TPS Template a ...