[CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]

Tools - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. User DescriptionsI was in Paint mode and attempted to switch to Place mode, it crashed. Source Context 301 /** 302 * ...

[CrashReport] OculusHMD::FD3D11CustomPresent::CreateTexture_RenderThread()

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1760 template<typename BaseResourceT ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

UE - Graphics Features - May 14, 2019

Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Con ...

FVulkanDynamicRHI::RHIReadSurfaceData​ incorrect for FLinearColor​.

UE - Rendering Architecture - RHI - Mar 4, 2024

The FLinearColor implementation for FVulkanDynamicRHI is incorrect. FLinearColor stores 32 bit floats in linear space, while FColor stores 8 bit integers encoded with sRGB applied. The implementatio ...

Multiple setter functions in UMaterialEditingLibrary always return false even when the parameter is correctly set on the MaterialInstance.

UE - Rendering Architecture - Materials - May 30, 2025

In Unreal Engine, materials can expose parameters that can then be modified via instances (MaterialInstanceConstant). The UMaterialEditingLibrary provides several functions to modify these parameter ...

A crash can occur during a batched compile of inter-dependent Blueprint assets via commandlet.

UE - Gameplay - Blueprint - Feb 20, 2021

Bulk compiling more than one Blueprint class asset without incurring a garbage collection pass in between each compile can result in a crash during reference replacement, as serialization may end up ...

HTTP If-None-Match response code is incorrect on Macintosh

Tools - Sep 22, 2016

Macintosh implementation for HTTP requests handle If-None-Match against ETags differently than Windows implementation. ...

Setting struct variable to CurveTableRowHandle crashes editor

Tools - Sep 9, 2015

Editor immediately crashes if a variable is set to type Curve Table Row Handle within a structure. Frequency: 2/2 Crashreporter: N/A ...

Shipping builds do not execute .exe

After playing with it and attaching in the debugger, it's sitting forever in MigratePreviousEngineIni(). It seems to be looping on DirectoryExists forever, likely here: while(PreviousVersion.GetMi ...

Physics object resting on movable platforms have erratic physics behavior in 4.14

UE - Simulation - Physics - Dec 14, 2016

Physics object resting on movable platforms have erratic physics behavior in 4.14. This is a regression from 4.13.2-3172292 User Description: When placing more than 10 or 20 blocks on a moving pl ...