This is a trending Linux crash in the 4.18 release Callstack from Log[2017.11.10-14.42.41:021][ 0]LogLinux: Error: appError called: Assertion failed: [File:/media/***/OS/UnrealEngine-release/Engi ...
A high UWorld::Tick DeltaSeconds (i.e. GameThread hitch) results in a high UNetDriver::TickFlush DeltaSeconds. This DeltaSeconds can high (many seconds) if the hitch is long. This value then affects ...
Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the user is ...
When users rotate to landscape in QAARApp the apple device will encounter a GPU Hang error and crash.Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Err ...
This is an infrequent Mac crash in the 4.18 release. The callstack is a match to [Link Removed] (loading Zen editor on Mac), but that was confirmed fixed for 4.18.0 while this continues for users. ...
Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...
This seems to only affect an emitter and not a system asset. ...
This crash is affecting a few users in 4.17. ...
Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...
Destructible Mesh does not correctly affect vertex color. ...