Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash.
Repro Rate: 4/4
Tested this in //UE4/Release-4.27 @ CL#18319896 and the user is not able to set the default values, it is a regression!
=== Critical error: === Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to LevelSequence failed
Results: Editor crashes, hitting an assertion due to an invalid cast.
Expected: User is unable to set the default value of the Soft Object Reference's by utilizing the Details panel.
Assertion:
Error: === Critical error: === Error: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Error: Cast of nullptr to LevelSequence failed Error: Error: Error: Error: Error: [Callstack] 0x00007ffb685696d5 UnrealEditor-CoreUObject.dll!CastLogError() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp:11] Error: [Callstack] 0x00007ffb26468a39 UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineInProcessExecutor::ModifyState() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipelineInProcessExecutor.cpp:227] Error: [Callstack] 0x00007ffb26481087 UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineInProcessExecutor::Start() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipelineInProcessExecutor.cpp:45] Error: [Callstack] 0x00007ffb264834b2 UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineLinearExecutorBase::StartPipelineByIndex() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipelineLinearExecutor.cpp:63] Error: [Callstack] 0x00007ffb2649184c UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineExecutorBase::execExecute() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Intermediate\Build\Win64\UnrealEditor\Inc\MovieRenderPipelineCore\MoviePipelineExecutor.gen.cpp:340] Error: [Callstack] 0x00007ffb6857bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffb687a17a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] Error: [Callstack] 0x00007ffb2649080c UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineExecutorBase::Execute() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Intermediate\Build\Win64\UnrealEditor\Inc\MovieRenderPipelineCore\MoviePipelineExecutor.gen.cpp:357] Error: [Callstack] 0x00007ffb2647556b UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineQueueEngineSubsystem::RenderQueueWithExecutor() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MoviePipelineQueueEngineSubsystem.cpp:10] Error: [Callstack] 0x00007ffb26498700 UnrealEditor-MovieRenderPipelineCore.dll!UMoviePipelineQueueEngineSubsystem::execRenderQueueWithExecutor() [D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Intermediate\Build\Win64\UnrealEditor\Inc\MovieRenderPipelineCore\MoviePipelineQueueEngineSubsystem.gen.cpp:42] Error: [Callstack] 0x00007ffb6857bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffb6878d857 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012] Error: [Callstack] 0x00007ffb687a01e3 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871] Error: [Callstack] 0x00007ffb687dcdbf UnrealEditor-CoreUObject.dll!UObject::execLetObj() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2692] Error: [Callstack] 0x00007ffb687a2ea1 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] Error: [Callstack] 0x00007ffb687792be UnrealEditor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:912] Error: [Callstack] 0x00007ffb687a2a8f UnrealEditor-CoreUObject.dll!ProcessLocalFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1143] Error: [Callstack] 0x00007ffb687a2ea1 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082] Error: [Callstack] 0x00007ffb687a21b4 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170] Error: [Callstack] 0x00007ffb6857bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912] Error: [Callstack] 0x00007ffb687a17a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003] Error: [Callstack] 0x00007ffb69070244 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030] Error: [Callstack] 0x00007ffb69039eb6 UnrealEditor-Engine.dll!AActor::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3909] Error: [Callstack] 0x00007ffb69044e3f UnrealEditor-Engine.dll!AActor::DispatchBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3849] Error: [Callstack] 0x00007ffb6ae382c2 UnrealEditor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:283] Error: [Callstack] 0x00007ffb69979111 UnrealEditor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205] Error: [Callstack] 0x00007ffb6ad64948 UnrealEditor-Engine.dll!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4891] Error: [Callstack] 0x00007ffb69933a15 UnrealEditor-Engine.dll!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:500] Error: [Callstack] 0x00007ffb659d9198 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3050] Error: [Callstack] 0x00007ffb65a0e566 UnrealEditor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1566] Error: [Callstack] 0x00007ffb659d9c42 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1828] Error: [Callstack] 0x00007ffb65a2cd2a UnrealEditor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2796] Error: [Callstack] 0x00007ffb65a30537 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1146] Error: [Callstack] 0x00007ffb65a2fe21 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1049] Error: [Callstack] 0x00007ffb653cd953 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1665] Error: [Callstack] 0x00007ffb65d59f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] Error: [Callstack] 0x00007ff756d182f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] Error: [Callstack] 0x00007ff756d30d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff756d30e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff756d33c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff756d45534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff756d486e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffc536d7bd4 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffc5504ced1 ntdll.dll!UnknownFunction []
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1 |
Component | UE - Anim - Sequencer - MRQ |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Apr 18, 2022 |
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Resolved | May 23, 2022 |
Updated | May 28, 2022 |