Metal - Support 32bit index buffers

UE - Graphics Features - Apr 3, 2015

Metal is not taking the non-uniform buffer path for GPU skinning. ...

Using the "-opengl" commandline argument on a client project will trigger an Access Violation breakpoint.

UE - Graphics Features - Dec 3, 2014

Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...

UAIPerceptionStimuliSourceComponent never registers with required senses

UE - AI - Nov 6, 2015

UAIPerceptionStimuliSourceComponent::OnRegister tries to remove nulls from RegisterAsSourceForSenses but the condition in RemoveAllSwap is wrong. It should be SenseClass == nullptr instead. ...

Straighten Connection shortcut doesn't work after removing array element pin

UE - Gameplay - Blueprint - Feb 8, 2017

If an array element is removed from a make array node, using the shortcut for Straighten Connections has no effect until after the Actions menu is opened via right-click then closed. ...

Using the ServerTravel console command with a physics vehicle present will trigger an assert.

UE - Simulation - Physics - Nov 25, 2014

Using the ServerTravel console command to switch to a different level while a physics vehicle is in the current level will trigger an assert. ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

SubInstance AnimInstances may not be updated in all necessary places inside SkeletalMeshComponent

OLD - Anim - Sep 28, 2016

After scanning through SkeletalMeshComponent, it looks like there are several places where AnimInstance is updated but SubInstances are not. This can potentially cause states to get out of sync, and ...