This is a common crash that has occurred since at least 4.16.
The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The difference is that this callstack specifically references UMaterialFunctionThumbnailRenderer::Draw.
User Descriptions
Source Context
1638 AWorldSettings* ULevel::GetWorldSettings(bool bChecked) const 1639 { 1640 if (bChecked) 1641 { 1642 ***** checkf( WorldSettings != nullptr, *GetPathName() ); 1643 } 1644 return WorldSettings; 1645 }
I believe this was fixed.
Assertion failed: WorldSettings != nullptr [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 1643] /Engine/Transient.World_7:PersistentLevel UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1643] UE4Editor_Engine!UWorld::GetWorldSettings() [world.cpp:3863] UE4Editor_Engine!UWorld::IsPaused() [leveltick.cpp:437] UE4Editor_Engine!UWorld::IsCameraMoveable() [leveltick.cpp:446] UE4Editor_Engine!FSceneViewFamily::FSceneViewFamily() [sceneview.cpp:2347] UE4Editor_UnrealEd!UMaterialFunctionThumbnailRenderer::Draw() [materialfunctionthumbnailrenderer.cpp:37] UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() [objecttools.cpp:3935] UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() [assetthumbnail.cpp:999] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1400] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51781 in the post.
2 |
Created | Oct 30, 2017 |
---|---|
Resolved | Oct 29, 2019 |
Updated | Feb 7, 2020 |
4447 - klorberg |