Editor not properly handling frame ranges for 60fps animations

OLD - Anim - May 21, 2015

The editor does not seem to be handling frame ranges properly for 60fps animations. Say you have a 200 frame animation that spans frame 0-200. Upon import it will be 201 frames. If you set the ra ...

iPadPro2 Splash Screen distortion on app Launch

UE - Platform - Mobile - May 7, 2018

iPadPro2 splash screen distorted on app launch. Looks like there is a fix for this in FN branch that can be brought over. Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSAppDelegate.cpp http ...

ACineCameraAttachMount's "Target Actor" constraint does not work with Spawnables or Replaceables in Sequencer

UE - Virtual Production - Tools - Virtual Camera - Aug 12, 2025

Constraints (UTickableConstraint) are usually created throuh the "Animation" tab available in the Editor's "Animation Mode". When created through that interface while Sequencer is open, the internal ...

Crash when precaching PSOs for decals from non-game thread

UE - Rendering Architecture - Shaders - Aug 21, 2024

During async loading from an AsyncLoading thread, DecalComponent attempts to precache PSOs which can trigger a checkf in StrongObjectPtr.h which are only allowed to be created on a game thread. ...

Missing libomp140 DLL causing crashes in Hair Card Generator plugin

EA Motive has run into a crash when using the hair card generator plugin. A missing DLL is preventing them from creating hair cards according to the initial investigation from their engineers. More ...

Cvars sections in Sequencer behaving incorrectly when using MRQ

UE - Virtual Production - Tools - MRQ - Aug 9, 2023

Some key lines in the code:Engine\Source\Runtime\MovieSceneTracks\Private\TrackInstances\MovieSceneCVarTrackInstance.cpp:177 --> Apply   CVar when entering sectionEngine\Source\Runtime\MovieSceneTra ...

Linux crashes in the Project Browser without using the -nocef command

UE - Platform - Linux - Feb 22, 2022

When opening Unreal Editor on Linux, the Project Browser opens but is completely unresponsive. Shortly afterwards the editor will crash. If you use the -nocef command when opening the Editor, everyt ...

Pasting nodes into level blueprint crashes editor

UE - Gameplay - Blueprint - Jun 13, 2017

TeleportTo result with Chaos is different from PhysX

UE - Simulation - Physics - Jun 25, 2021

The result with Chaos is not wrong, rather it returns a correct correction vector, that vector is perfectly horizontal to the teleport buried against the landscape mesh. Therefore, teleportation wil ...

Regression in editor performance in D3D11

UE - Rendering Architecture - RHI - Mar 3, 2021

D3D11Commands.cpp is doing FName resolutions in the critical fast path. This looks to be a regression from the memory freezing refactor. ...