Dragging more than one Texture into the Material Editor causes a crash

UE - Graphics Features - Mar 11, 2020

Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...

Launch on fails during staging with a SafeCopyFile Exception for MfMedia.uplugin

Tools - Jan 10, 2017

Was able to repro this on machines with and without machines set up for Xbone testing. ...

Actor in Map in Struct Causes Crash When Changed

UE - Gameplay - Blueprint - Mar 8, 2018

User submitted bug. Editor will crash after changing key or value in Map. ...

Subway Sequencer crashes when opening shot0010_001

UE - Anim - Sequencer - Dec 13, 2019

Opening specific files inside of the "Sequencer" doc sample project results in engine crash. ...

[Sound Cue][Open World] - Crash when creating a Sound cue from an Ambient Sound actor on an Open World map

UE - Engine Scaling - Streaming - OFPA - Apr 18, 2022

When trying to recreate an issue that resulted in [Link Removed] Closed , I came across this call stack.   Regression testi ...

Adding an actor with a default property track immediately after opening a sequence will crash the editor

UE - Anim - Sequencer - Aug 14, 2020

If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...

Crash occurs in UMG Animation after pressing "Home" key and RMB the timeline

UE - Anim - Sequencer - Oct 17, 2016

This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...

Lyra: Check triggered when changing the "Entry Widget Class" property on W_SettingsPanel

UE - AI Workflows - UI Systems - UMG - May 2, 2022

Looks like we are hitting a check when you try and change the default widget class for this.  ...

Exiting PIE after ejecting from pawn and opening a level sequence will crash the editor

UE - Editor - Oct 26, 2023

Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...