Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression Appears to be an issue with Lumen and Skylights with Cubemaps. Directional lights, point lights, etc. all work ...
When generating HLODs, it is possible for the generator to ignore material override settings. The generator will not respect the constants, and does not change them in the Material with a default se ...
Turning on batching of sphere casts when colliding against complex gives incorrect results. Affects debug output and vehicle wheels and body movement. The issue is with the batch query mode which ...
The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...
Get All Actors of Class is failing to report at Event Begin Play in a streamed level. Test project attached. This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678 ...
When using a particle system in a blueprint and then moving the particle system off screen and then back on there is the node "Is Active" that can check to see if the Particle is still active. When ...
User will hit an ensure first when pasting a copied custom event, and will crash after compiling. ...
When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...
The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...