GAS: AbilitySystem.DebugAttribute crashes client when server added runtime constructed GEs

UE - Gameplay - Gameplay Ability System - Aug 8, 2023

In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...

Enabling Override Instance Data to a LevelSequencerActor that has a Shot Track can lead to crashing the engine

UE - Anim - Sequencer - Mar 17, 2025

Enabling Override Instance Data to a LevelSequencerActor that has a Shot Track can lead to an Actor being translated really far, or even a crash in the engine. The licensee has encountered a particu ...

Client crashes after second seamless travel when a blueprint manually placed in the world spawns a replicated actor

UE - Networking - Sep 19, 2019

When a user loads into a level that spawns replicated actors using manually placed blueprints twice using ServerTravel with Seamless Travel enabled it will crash. It looks like the engine can't find ...

Material expression If node has been broken, major regression that shipped in 4.6

UE - Graphics Features - Dec 9, 2014

This sounds legit. Anyone mess with the if node recently? There seems to be a regression where existing content is broken. This should be fixed ASAP and patched into 4.6. https://forums.unrealen ...

[CrashReport] UE4Editor_Renderer!FBatchingSPDI::DrawMesh() [primitivesceneinfo.cpp:47]

UE - Graphics Features - Jan 3, 2017

Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...

macOS build appears to hang due to UBT deadlocking on ps buffer

UE - Foundation - Cpp Tools - Apr 22, 2021

Licensee reports buffer deadlock issue in System/BuildHostPlatform.cs (lines 283-329). Moving Proc.WaitForExit() to after the for-loop seems to resolve the issue for them.publicoverride ProcessInf ...

In BP/Python Editor Utilities, function SetEditorProperty() unexpectedly fails for Actor Reference Properties on External Actors.

UE - World Creation - Worldbuilding Tools - May 19, 2024

As part of the Python and Editor Scripting Tools, it is possible to programmatically set variables in actor instances of the current level just like when using the Details Panel in the Level Editor. ...

SCS child scene component instances can be registered out-of-order with non-scene component instances (regression).

UE - Gameplay - Components - Sep 7, 2016

This behavior is a regression in 4.12. Essentially we switched to attaching child components as part of the OnRegister() logic. This caused all root-level SCS components (including non-scene compone ...

[AI] StateTreePropertyRef does not have option for Promote to Parameter

UE - AI - StateTree - Nov 5, 2025

I got a report from one of my designers that since we took 5.6, they have been unable to see the "Promote to Parameter" options when attempting to bind an output from one of our common tasks. I took ...

Suggested improvements to TcpMessagingModule

UE - Virtual Production - Tools - Apr 12, 2022

This a repost of a question that I posted to ue5help but it got closed before I got an answer. I am open to making the changes I've requested here and sending them back if that will expedite things. ...