When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...
Camera shake oscillations with blend out time do not play their full duration in sequencer. ...
I do not know what happen here and I need the help of the rendering team to debug this issue. There is no log at all even with -d3debug If you import the file SK_LOD_Morph_Working.fbx its a similar ...
When you use MoveTo BT node, with a target set as Actor and your AIController is DetourCrowdAIController, the AI pawn will update its goal destination much less frequently. Instead of constantly fo ...
If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...
Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...
Copy and Paste action in State machine do not generate correct info for "AnimGraphNode_SequencePlayer_20" Name for "AnimGraphNode_SequencePlayer_#" in the duplicated state is not changed to corresp ...
Blueprint actor has an error in the event dispatcher node. The error states that the node is out of date and needs to be refreshed. Pressing the compile button will removed the error but when the pr ...
Volumetric materials on a Niagara mesh renderer will not appear in the scene and cause a handled ensure. ...
Setting simulate physics for a component of an actor will cause that component to not react when the actor root is updated. ...