MoviePipeline: EXR Output Format can't be added via C++

UE - Anim - Sequencer - MRQ - Apr 4, 2023

Mesh decals do not display on packed level actors

UE - Graphics Features - Apr 4, 2023

Subobject editor collapsed nodes are auto expanded when adding or moving a node

UE - Gameplay - Blueprint Editor - Apr 3, 2023

Node operations cause all of the collapsed nodes to be auto expanded. This is disruptive when working with complex hierarchies because you can't hide irrelevant components. ...

Subobjects can change sorting order in Blueprint Subobject Editor

UE - Gameplay - Blueprint Editor - Apr 3, 2023

Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...

Materials are added to a Model that has been modified by Cube Grid

UE - LD & Modeling - Modeling Tools - Apr 3, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Changing materials before making a change to a model with cube grid causes that previous selected material to be added to the model ...

Crash when interacting with an Actor containing an Instanced Static Mesh that is in a Locked level

UE - Editor - Workflow Systems - Mar 30, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...

Left thumbstick doesn't trigger as input using CommonUI

UE - Editor - UI Systems - UMG - Mar 28, 2023

https://udn.unrealengine.com/s/question/0D54z00008xo1TpCAI/commonui-left-thumbstick-input-do-not-trigger-onkeydown-properly-even-if-there-isnt-any-navigation-event-being-triggered?fromCase=1 ...

Light function materials using WorldPosition do not render correctly to volumetric fog if there is more than one

UE - Graphics Features - Mar 27, 2023

There is a one-line fix for this in a shader file, see their PR on GitHub:https://github.com/EpicGames/UnrealEngine/pull/10251/files ...

Vehicle clutch not fully simulated in Chaos Vehicle Plugin

There is no manual clutch control exposed to users. For completeness this should be available via blueprint in the same way that the settering, throttle and brake are user controlled. ...

Renaming a variable on a Blueprint will reset that variable's value on any Child BPs

UE - Gameplay - Blueprint - Mar 25, 2023

If a variable is renamed on a blueprint, then any child blueprints will lose their default values for that variable and reset to the parent's default value. This resetting only happens with the Chi ...