Removing BlueprintReadWrite from a UPROPERTY declaration doesn't make existing nodes invalid

UE - Gameplay - Blueprint Compiler - Sep 11, 2015

Blueprint nodes that exist as a result of the UPROPERTY() macro don't get disabled once the "BlueprintReadWrite" or "BlueprintReadOnly" is removed as a parameter in the UPROPERTY() macro. The nodes ...

Material Instance Parameters "reset to default" button always shows, even if value is default

UE - Rendering Architecture - Materials - Sep 9, 2015

No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected

UE - Gameplay - Blueprint - Aug 3, 2015

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project

UE - Gameplay - Blueprint - Jul 16, 2015

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project. The user reports that the Skeletal Mesh will also occasionally reset to None. I have not b ...

Project Launcher Back Icon Disappears when 'Use Small Toolbar Icons' is Enabled

Tools - Mar 31, 2015

With 'Use Small Toolbar Icons' checked in the 'Editor Preferences', the 'Back' button within the 'Project Launcher' disappears. The expected would for the button to get smaller and not vanish entir ...

Blueprint function input default values only a text field

UE - Gameplay - Blueprint - Mar 2, 2015

When you create a new variable you get a useful default value specification option for the given type. However, for a function input the values are just a string which requires knowing the arcane s ...

Fwd: Empty folders won't save w/ project

UE - Editor - Content Pipeline - Content Browser - Feb 2, 2015

When starting a new project, I know I will need the same or similar hierarchy of folders. I like to create these in advance of populating them with content. These empty folders are purged once the ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

UE - Editor - UI Systems - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...