Blueprint nodes that exist as a result of the UPROPERTY() macro don't get disabled once the "BlueprintReadWrite" or "BlueprintReadOnly" is removed as a parameter in the UPROPERTY() macro. The nodes ...
No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...
Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...
A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project. The user reports that the Skeletal Mesh will also occasionally reset to None. I have not b ...
With 'Use Small Toolbar Icons' checked in the 'Editor Preferences', the 'Back' button within the 'Project Launcher' disappears. The expected would for the button to get smaller and not vanish entir ...
When you create a new variable you get a useful default value specification option for the given type. However, for a function input the values are just a string which requires knowing the arcane s ...
When starting a new project, I know I will need the same or similar hierarchy of folders. I like to create these in advance of populating them with content. These empty folders are purged once the ...
When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...