Runtime Virtual Texture Volume does not update correctly after World Origin shifting

UE - Graphics Tools - Terrain - Landscape - Nov 26, 2020

iOS Device Orientations Inverted

UE - Platform - Apple - Jul 2, 2020

The EDeviceScreenOrientation landscape values appear to be inverted on iOS based on the comments in the code. i.e.EDeviceScreenOrientation::LandscapeRight // The orientation is landscape with the h ...

ApplyAnimationCurvesToComponent doesn't propagate everything to slaves

UE - Anim - Rigging - Aug 20, 2019

In USkeletalMeshComponent::ApplyAnimationCurvesToComponent, while InMaterialParameterCurves and InAnimationMorphCurves are independent of one another, if either of them is empty neither is passed on ...

Copying and pasting a material function renders all of the duplicates inputs as not having default values

UE - Rendering - Architecture - Materials - May 22, 2019

The top material function was placed in a graph directly. The second was generating by copying the first node. Note that the input pins changed color which indicates that each input on the new modul ...

ApplyLimits AnimGraph Node has incorrect functionality

UE - Anim - Rigging - Nov 8, 2018

In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...