A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...
The GameProjectUtils::InsertFeaturePacksIntoINIFile() function is not creating a valid entry in the DefaultGame.ini file. It is currently missing a double-quote at the end of the PackSource value fo ...
The outer cone angle will not have a default track created for it when it's added as a default property in the project settings. This seems to stem from the property having a setter function, and be ...
The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Shadows appear to flicker on the Vive when using dynamic lighting on a translucent surface. This is even more noticeable if the engine scalability is turned down. ...
As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...
The view and work range scripting functions use float values for their seconds, which leads to precision issues, as these values are stored as doubles. ...