Projects crash when launching onto Firefox 64-bit

UE - Platform - Mobile - May 8, 2017

QAGame crashes when it launched onto Firefox. The following exception occurs with the error message:*Expression (0) failed in D:\UE4_Dev-Rendering\Engine\Source\Runtime\Core\Private\Async\TaskGraph ...

NVIDIA 5080 GPU Crash when launching City Sample with DX12

UE - Graphics Features - Lumen - Apr 16, 2025

UPDATE This issue no longer reproduces on driver versions 580.88 and higher. City Sample game crashes immediately upon opening with a NVIDIA 5080 with the latest drivers as well as some previous dr ...

ShooterGame: Unable to Find Hosted Match over Wi-Fi on Android

UE - Networking - Jul 27, 2018

Android devices cannot find a hosted match over Wi-Fi (IPv4) from another Android device despite being connected to the same Wi-Fi network with matching subnets. The host prints the following messa ...

Crash on LinkerLoad trying to load font on the render thread

Tools - Aug 5, 2016

Assertion failed: FPlatformTLS::GetCurrentThreadId() == OwnerThread [Link Removed] [Line: 4641] Callstack: > UE4Editor-CoreUObject-Win64-Debug.dll!FLinkerLoad::Serialize(V, Length) Line 4641 C++ ...

GAS: Async loaded GameplayCueNotify can execute cue events out of order

UE - Gameplay - Gameplay Ability System - Mar 22, 2025

Licensee reported problem via UDN. Context GameplayCues ('cue') are events that can be fired by game code, that are identified via a GameplayTag. Cues can be instantaneous or can be a state on any ...

AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - CoreTech - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

Mover Plugin: UNavMoverComponent::GetFeetLocationBased() returns incorrect FBasedPosition when using WalkingMode over a Movable floor, making UPathFollowingComponent erroneously detect a blocked move

UE - Gameplay - Player Movement - Mover - Nov 12, 2025

Function UNavMoverComponent::GetFeetLocationBased() on file "NavMoverComponent.cpp" returns an FBasedPosition built from an FRelativeBaseInfo. The "MovementBaseInfo" is read from key "CommonBlackboa ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Jun 29, 2017

This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!SMenuAnchor::SetIsOpen()

UE - Platform - Apple - Sep 14, 2017

This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...