Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: 117] No o ...
REGRESSION: Can be certain as this testing was blocked by [Link Removed] Through a specific chain of events (see repro), it's possible to have a non-actor as the value for an Actor Class Reference, ...
Fix the cross compiler so half precision is supportedAdd a project setting to specify the default precision to support on ES31. Be sure the shader version takes this setting into account. — User des ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...
Generated from CrashReporter Attempting to open the Window menu in the Editor after having used the Modules window to recompile a Standalone Editor Window plugin will result in the Engine crashing. ...
We've been tracking down a problem recently with the Gameplay Ability System where a gameplay effect is properly removed on the server, but the client has the gameplay effect stuck on permanently. ...
This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...
Crash occurs when compiling an animation blueprint with a Spline IK node. This seems to occur only with the Start and End Bone settings set a certain (perhaps incorrect) way. In the example given, ...
Most recent user affected CL: 3106830 (4.13.0) Error message: Access violation - code c0000005 (first/second chance not available) Source Context: SelectedKeys = SplineVisualizer->GetSelectedKey ...
Navmesh has seams between some tiles that are actual edges rather than previously found "gaps" where it was a debug rendering issue. Pathfinding does fail between these tiles to go straight across. ...