This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...
When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...
When adding a "Spawn actor from class" node to the blue print "BP_Node" in the project found at this link (https://answers.unrealengine.com/questions/158706/47-preview-3-spawn-actor-node-causes-cr ...
Crash occur the packaging application which has the title referencing StringTablem. When lunch the application with editor and standalone, it's not crash. It' not occur 4.20, and crash with 4.21 and ...
This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...
Alembic file materials do not import into the editor when Find Materials is selected. -Create Materials is also not creating materials for imported ABC asset. -Asset was created in Maya 2016, unwr ...
When a component inherited from code is transformed in any way with the viewport controls (arrows, rotation sphere, scale boxes) the editor will crash. Using the value boxes to set the transform do ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...
User's project appears to crash when setting nativize assets to inclusive ...