This project crashes when opening most maps after converting to 4.7 Preview 5

UE - Gameplay - Blueprint - Feb 4, 2015

This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...

Crash upon diffing Blueprint that was reparented when its previous parent has already been deleted

UE - Gameplay - Blueprint Editor - Sep 20, 2017

When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...

User's project is crashes after adding a "Spawn actor of Class" and then trying to compile

UE - Gameplay - Blueprint - Jan 29, 2015

When adding a "Spawn actor from class" node to the blue print "BP_Node" in the project found at this link (https://answers.unrealengine.com/questions/158706/47-preview-3-spawn-actor-node-causes-cr ...

Crash occur package application which set the StringTable

UE - Foundation - Core - Mar 14, 2019

Crash occur the packaging application which has the title referencing StringTablem. When lunch the application with editor and standalone, it's not crash. It' not occur 4.20, and crash with 4.21 and ...

Crash when opening level that uses foliage with a deleted mesh

UE - World Creation - Worldbuilding Tools - Foliage - May 31, 2017

This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...

Find Materials Does Not Import Materials for Alembic or Geometry Cache File

OLD - Anim - Jun 6, 2018

Alembic file materials do not import into the editor when Find Materials is selected. -Create Materials is also not creating materials for imported ABC asset. -Asset was created in Maya 2016, unwr ...

Transforming inherited component in editor will crash

Tools - Mar 6, 2015

When a component inherited from code is transformed in any way with the viewport controls (arrows, rotation sphere, scale boxes) the editor will crash. Using the value boxes to set the transform do ...

Crash copying a Static Meshes primitive collision member and pasting it on another element

Tools - Jul 24, 2017

Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...

User's project crashing in packaged build when Nativize assets set to inclusive

UE - Gameplay - Blueprint - Apr 18, 2017

User's project appears to crash when setting nativize assets to inclusive ...