While investigating an issue with Cull Distance Volumes, I noticed that AVolume::EncompassesPoint has a broken default implementation when WITH_PHYSX is not defined. If only chaos is enabled it will ...
While enabling Ray Tracing from the start of the project, when user sets GlobalPostProcess Translucency to Ray Tracing, the back-face of the plane is not culled. However, when the translucency is se ...
Issue reported by community member through UE Bug Submissions ...
Deactivating and then reactivating the same GPU system will cause existing particles to die. ...
The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...
All Pop-ups windows in the right bottom hiding after clicking at any place in the Editor. They can be displayed back by the clicking on the header of Editor ...
I was able to encounter these errors on the latest binary for 4.25.3 when doing a repro for a salesforce ticket. Here is the customers description:When importing the C++ ThirdPersonCharacter package ...