Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
There has been a report of a consistent crash of the binary Editor on launch when it is being launched on an iMac Pro. Additional information from two separate reports about this crash seem to indi ...
Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...
Adding multiple element to TMap / TSet variable at once with a for loop causes the editor to lock up / crash (respectively). Regression: No - Map & Set variable types not available prior to 4.15 ...
Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...
Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...
The editor will crash when importing an Alembic file with an empty first frame. ...
Setting the console command r.simpledynamiclighting to true in the editor causes massive rendering issues and if you attempt to open a New Material, the editor will crash. See attached Movie Also ...
Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...