Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor.
User is using the latest drivers and has adequate hardware to run raytracing and Dx12, they were not having issues until the most recent Nvidia driver update.
NOTE: Enabling debug symbols forced the engine to close without a call-stack or crash window appearing.
Result: Crash
Expected: Engine to run without crashing
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000048
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12
D3D12
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
I downloaded the apps no execution (my computer is mac)
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88616 in the post.
15 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.24.2 |
Target Fix | 4.26 |
Created | Feb 12, 2020 |
---|---|
Resolved | Apr 28, 2020 |
Updated | Aug 20, 2020 |