FInstancedStructs, or its TInstancedStruct sibling, can be included in a class that inherits from UDeveloperSettings. UDeveloperSettings will persist data in a configuration file. In the case of FI ...
Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...
This issue only occurs with Iris enabled. ...
The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...
ControlRig doesn't work as expected because I can't pass an Enum from AnimBP to ControlRig. If it is a RigElementKey of Struct instead of ERigElementType, it works normally. This is the current wor ...
Users are unable to call most functions on this class (FAnimMontageInstance ), as ENGINE_API is only added to a handful of functions. Other structs in AnimMontage.h may need similar exposure. ...
Defaults for variables of asset/object/class type do not show up in the defaults panel in User Defined Structs. This severely limits their usefulness as a data definition. ...
Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...
The licensee has reported, and I was able to reproduce, that specifically in package builds targeting Development configuration, trying to toggle the SmartLinkEnabled state of a NavLinkProxy will cr ...
Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...