UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...
In the Blueprints > Working with Components on Actors Part 1 tutorial, there are steps that say that when placing a component in an empty actor, it will replace the root component. This is old beha ...
Widget Component Web browser appears to be 2D when launching on to Android ...
Widget node IsHovered does not register a TouchUp when you TouchDown onto a touchscreen device. It keeps the same x,y coordinates when moving your finger along the screen. I have spoken with Chris ...
When attempting to set the default value of a date time in a sub widget the changes are not kept after compiling. ...
When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...
Pressed and Normal Padding appears to have no affect on buttons in UMG ...
When trying to open a one of the widgets in this users project, the editor crashes. ...
When a world space widget has their blend mode set to transparent they look blurry in motion. The effect is more pronounced when the camera rotates instead of when it is translated. Found in 4.24.2 ...
This is a bug introduced with 18468289 a while ago. We added this functionality for [Link Removed], which allows input event nodes to be placed within widgets and have them behave correctly. This ...