When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor.
Result:
The TGUIButton Info set in step 4 is lost upon the second compile. This also occurs if another element is added to the array at step 7 and then the blueprint is compiled
Expected:
Element reference is saved when the blueprint is compiled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47971 in the post.