Launching HTML5 from Project Launcher causes an error

UE - Platform - Mobile - Dec 13, 2016

Projects launched from project launcher are receiving an expression error on Google Chrome and FireFox. ...

Actor leaves behind ghost collision when detached and simulating physics

UE - Simulation - Physics - Jan 18, 2017

Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...

When changing the variable name of Parent Blueprint, only Child Blueprint existing on the opened level becomes Dirty.

UE - Gameplay - Blueprint - Oct 20, 2017

Changing the variable name of the parent Blueprint also effects the changes to the child Blueprint, but the Dirty result changes depending on whether it is placed on the level. This means that Child ...

Landscape is deformed on Mobile preview

UE - Graphics Tools - Terrain - Landscape - Sep 8, 2021

Actors move around between keys in a Sequencer while Zooming in/out of the Timeline if a possessing a Cine Camera in the Sequencer

UE - Anim - Sequencer - Oct 24, 2022

This is not a regression. Tested In: //UE5/Release-5.0 CL20979098 Actors move around between keyed points in a Sequencer while Zooming in/out of the Timeline if a Cine Camera is possessed in the S ...

Crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape

UE - LD & Modeling - Terrain - Landscape - Oct 28, 2016

A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...

Landscape Grass Foliage Instances Culling Incorrectly

UE - World Creation - Worldbuilding Tools - Foliage - Feb 20, 2017

Foliage instances are culling incorrectly and seem to cull based off of the landscape components and/or entire foliage clusters. Regression? Yes, this issue does not occur in the 4.14.3 binary rele ...

Audio volume values get reset

UE - Anim - Sequencer - Aug 9, 2017

Also confirmed in 4.22 Main @ CL 4413632 ...

Packaging fails with too many instanced static meshes

UE - Graphics Features - Jun 8, 2018

Project will fail to package with more than one actor containing ISM Components. From user: "...After some testing I found that it only occurs if there are multiple actors in a map (either of the ...

Users project is crashing when double clicking the exe file after packaging for windows

UE - AI - Mar 7, 2015

If you package this users project, you will get a fatal error crash after double clicking the exe file. I was unable to reproduce this issue without using the users project. Project download link: ...