Crash launching ES31 app on Android

UE - Platform - Mobile - Apr 9, 2018

This has occurred so far using ES31 with Launch On to Android. It didn't occur with ES2 or Vulkan.Error: === Critical error: === Error: Error: Fatal error: [File:D:\Streams\Fortnite_Staging\Engin ...

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin

Tools - Jun 5, 2018

"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin. This will happen on both developer or shipping client as the build configuration.UATHelper: Packaging (W ...

Staging Directory in Project Packaging Settings should not be saved as absolute path

UE - Foundation - Data Pipeline - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

[UDN-19505621] Hide Selected At Startup Issue

UE - Editor - Workflow Systems - Jun 10, 2025

From [Link Removed]: 你好,我发现这里的选项有一些工作逻辑不一致,提一个改进建议: ​ 当手动隐藏Actor小眼睛图标的时候,设置Hide Selected At Startup 是无效的,这具有很大的误导性,而其他任何情况下,工作都是正常的,比如: 1.小眼睛隐藏+Show All At Startup 2.小眼睛隐藏+Show Selected At Startup ...

NPC - Does not get updates from Material Parameter Collection changes in the editor

UE - Niagara - Sep 30, 2024

When an MPC is selected as the Source Material Collection for an NPC, all of its current parameters are carried over to the NPC with their current values. After that, if parameters are added to, rem ...

Preview Rendering Levels Do Not Display Supported Optimization Viewmodes in Viewport Dropdown

UE - Platform - Mobile - Apr 2, 2019

When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...

The engine crashes when adding a new brush at newly created level by a specific way.

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 17, 2019

issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...

PCG sampling of RVT does only works when sampling the first texture layer

UE - World Creation - Procedural Tools - PCG Component - Dec 11, 2025

The logic for selecting a page table texture in FVirtualTexturePageTable::Initialize() uses the indexing for texture layers (index 0-7) to fetch from the page table textures (index 0-1). All RVT for ...

An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder. That breaks the Reimporting functionality.

UE - Editor - Content Pipeline - Import and Export - Aug 28, 2024

An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder, so from the location of the new asset's the relati ...

Crash when adding Actor Array Element to a Sequencer Event Struct

UE - Anim - Sequencer - May 25, 2017

Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...