Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...
Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...
When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...
Generated from CrashReporter Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor ...
Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp. ...
Generated from CrashReporter Unhandled exception ...
When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...
Found on: //UE4/Dev-VR CL-2967563 About 1/6th of the time I'd start a -game instance and go in to stereo on the OSVR, the game would seemingly just close itself. I say close as opposed to crash, si ...
Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...
Attempting to import content into a project causes the editor to crash on Linux ...