DataTable::LoadStructData allocating wrong size

UE - Foundation - Core - Oct 5, 2016

Pointed out by a licensee here: UDataTableを読みこんだ際のメモリ破壊について When reading the `UDataTable, in DataTable::LoadStructData()` the contents of the struct are interpreted[Image Removed], but the size of ...

Second UVs wiped when using Merge Actors Tool

UE - World Creation - Worldbuilding Tools - HLOD - Jan 26, 2017

The merge actor tool no longer saves additional UVs used for the merged mesh. This was not the case in 4.13, but in 4.14 and later this information is no longer present. Also worth noting is that i ...

UDN : Mutable Trying to Access Invalid UEdGraph Pointer

UE - Runtime - Mutable - Mar 6, 2025

Hello, We've started seeing a crash within Mutable when it tries to access the source graph in PIE. This only seems to be a problem when running a dedicated server as a separate process. We integra ...

Packaging Error When Setting Recast Nav Mesh Runtime Generation

UE - AI - Jan 25, 2016

Setting the Runtime Generation on the Recast Nav Mesh to a different preset than what is set in the Project Settings causes an error to appear upon trying to package the project, and causes the pack ...

Crash when travelling during ability activation when URL contains "#"

UE - Framework - Jul 18, 2025

This issue is related to [Link Removed] Closed , where the "?listen" option sent on the URL to clients could cause issues wi ...

Failed to Zip Projects

Tools - Oct 21, 2016

When trying to zip the project the editor fails almost immediately. The output logs shows as follows: UATHelper: Zip Project Task (Windows): Running AutomationTool... UATHelper: Zip Project Task (W ...

Max Draw Distances different in PIE versus Standalone

UE - Graphics Features - Feb 6, 2017

The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...

Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

Surface Profile Skin shading has some unexpected stripe rendering issues

UE - Graphics Features - Apr 3, 2018

So it looks like the artifact is definitely related to whether sss checkboard is enabled, but I can't reproduce it if enabling checkboard right after open the map, I mean it has to be reproduced aft ...

Incorrect Lumen Scene direct lighting when objects behind masked landscape

UE - Rendering - Features - Lumen - Oct 5, 2025

When objects are placed behind or beneath a masked landscape and r.Lumen.HardwareRayTracing.SurfaceCacheAlphaMasking is enabled, the direct light evaluation is incorrect. There are two workarounds, ...