Crash when casting to owner from AnimGraph

OLD - Anim - Sep 6, 2016

Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...

[CrashReport] Crash on Mac related to editor close

UE - Platform - Apple - Jun 6, 2017

This is a long-standing Mac crash that occurs with low frequency, but has affected more than 500 users since it started (possibly in the 4.11 release) It has recently been experienced internally by ...

Race condition in full builds of UE4 engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 26, 2019

This is a race condition caused by how "Clean.bat", a batch file used during rebuilds, tries to manually rebuild the UnrealBuildTool project when it runs. This causes a spam of UnrealBuildTool build ...

Culling Distances Not Working For Static Mesh in Procedural Content Generation Tool and Foliage Tool

UE - World Creation - Procedural Tools - Mar 28, 2025

When creating Foliage or Procedurally Generated Content the culling settings of the Static Meshes do not apply correctly. As soon as either a minimum or maximum cull distance is set the Static Meshe ...

Import Source disappears in Textures after loading asynchronously loaded level

UE - Editor - Content Pipeline - Import and Export - Dec 15, 2015

It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...

POST /v1/testdata API doesn't properly convert data to BSON

UE - Foundation - Horde - Server - Jun 24, 2025

Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...

Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy

OLD - Anim - Feb 13, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68 Source Context: 733 734 Extrac ...

Lightmass: Blocky lightmap artifacts appears on the Mesh Actor which is shadowing by a single face mesh

UE - Graphics Features - Lumen - Jun 9, 2020

Begin Map Begin Level Begin Actor Class=/Script/Engine.StaticMeshActor Name=Plane_2 Archetype=/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=/Script/En ...

When duplicating multiple actors with alt+drag, Translation/Rotation widget goes to incorrect coordinate space

UE - Editor - Workflow Systems - Mar 4, 2024

Note: This bug has been observed in all tested engine versions, from UE 4.24 to UE 5.3 and in ue-main. When shift+selecting multiple actors in the Level Editor, the currently-active transformation ...

Blueprint improperly marked dirty when it contains a latent node with a byte enum

UE - Framework - Blueprint Editor - Sep 23, 2024

In UE 5.4, when deleting actors in our levels, some blueprints will be mark dirty despite not having changed. We traced that down to FAssetRenameManager::CheckPackageForSoftObjectReferences. The af ...