UFE stats convert does not work with double stats

UE - Foundation - Core - Aug 3, 2016

Found by a user in the provided URL. ...

Disabling "Skip Unneeded Dependency Compilation" clears spline points on component compile

UE - Gameplay - Blueprint Compiler - Apr 5, 2018

Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...

Material rendering incorrectly when using DepthFade on iOS

UE - Platform - Mobile - Sep 9, 2019

This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly. ...

Closing The "Find in Blueprints window" deadlocks main thread

UE - Gameplay - Blueprint Editor - Aug 24, 2020

When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...

Material PlatformStats Android GLES&Vulkan Pixel Shader Row is empty

UE - Platform - Mobile - Nov 26, 2020

I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...

Can't preview correctly when using Lookat Track with [Can Blend] enabled

UE - Anim - Sequencer - Feb 15, 2021

When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...

Crash when playing a other Level Sequence inside a Spawnable Actor registered with Level Sequence

UE - Anim - Sequencer - Feb 17, 2021

This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...

TextBlock kerning does not match the screen resolution scale.

UE - Editor - UI Systems - Slate - Dec 15, 2021

The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...

Distance field shadows cut out early in the second eye

UE - Platform - XR - May 3, 2022

Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...

HLOD is not created correctly when using RuntimeSpatialHashPlaceSmallActorsUsingLocation.

UE - World Creation - Worldbuilding Tools - HLOD - May 30, 2022