Capsule Indirect Shadow is visible in Game View for a hidden in game model

UE - Graphics Features - Oct 10, 2017

A model's Capsule Indirect Shadow is visible in Game View, even when a model has "Actor Hidden in Game" enabled. The shadow does not get displayed in PIE. ...

Selecting For Distribution no longer sets configuration to Shipping

UE - Platform - Mobile - Jan 18, 2018

It looks like the change to remove the configuration lock may have changed this behavior, too. It's important to set the configuration to Shipping because otherwise users will ship games accidental ...

Editor Freeze-Crash if Possessing Pawn with AI controller

UE - Gameplay - Mar 19, 2018

When trying to possess an already existing, uncontrolled character with an AI controller on server (from actor component) while in multiplayer mode, the editor keeps freezing until destroyed with t ...

Contact Offset no longer appears to have an effect

UE - Simulation - Physics - Jan 15, 2019

When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...

Enum with "MAX" element at other than the last element removes user defined last element

UE - Foundation - Core - Oct 18, 2019

FNativeClassHeaderGenerator::ExportEnum produces this behavior. If an enum has “MAX” somewhere in the array, it removes last element. I tested my code to fix the issue.// code placeholder bool UE ...

DebugExecBindings increases when RenderDoc is enabled and started

UE - Graphics Features - Jan 23, 2020

This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Content Pipeline - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

With two viewports some show flags reset after clicking new actor in Outliner

UE - Editor - Workflow Systems - Feb 12, 2022

In my 2nd viewport I like to turn Mode Widgets and Selection off. After I turn them off, if I select any actor through the Outliner, both those show flags turn back on in my 2nd viewport. I think a ...

Only exactly matching structures are considered compatible

UE - Gameplay - Blueprint Compiler - Dec 31, 2022

in UE 5.0.2 open TestActor Blueprint compile correct.  but in UE 5.1 Blueprint Compile not correct ...

Launching iOS build from Xcode fails after initial install

UE - Platform - Apple - Feb 21, 2024

Xcode has an issue with repeated launches onto an iOS device.  After the initial install, Xcode is unable to install any other builds of that same app due to some sort of codesigning issue.  A work ...