LevelSnapshots affect level visibility when restoring snapshot

UE - Virtual Production - Tools - Level Snapshots - Nov 2, 2023

Slack thread [Link Removed] ...

"Invalid resource entry creating uniform buffer" when running Vulkan on Mobile

UE - Platform - Mobile - Apr 30, 2019

Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] )  ...

When importing Destructible Mesh chunks, the imported chunks are larger than the Mesh

UE - Simulation - Physics - Destruction - Mar 6, 2020

The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...

Cannot set auto success range to an invalid value in the AIPerception component

UE - AI - May 3, 2019

When modifying the value of "Auto Success Range from Last Seen Location" to a value that is not it's default, you can not set it back to its default -1 one value. This was reported and tested in 4 ...

Animation to Ragdoll: Character flips direction for 1 frame

Docs - Samples - Mar 8, 2016

Character rotates 90 degrees abruptly for one frame so that it appears to "flip-flop" for that one frame between Death animation and conversion to ragdoll physics This is in relation to [Link Remov ...

Crash on BP recompile after deleting struct property with instanced object

UE - Gameplay - Blueprint Compiler - Jan 5, 2023

A user has reported a crash that is reproducable in a clean project in UE 5.1.0 release. It involves a struct with an instanced object. The crash occurs after deleting a property of that struct type ...

Visible line down center of asset in ContentExamples Cloth 1.6

Docs - Samples - Jan 18, 2017

This does not occur in 4.13.2 at CL 3172292 ...

VR Template Project Doesn't Create SteamVRBindings Config Folder

UE - Platform - XR - Jan 8, 2020

When creating a basic VR Template project, setting the default map to Motion Controller map and exporting a Win64 build their is no SteamVRBindings config folder. I tested this with a Vive Pro and ...

Rotation gizmo affects post processing and reflections in the scene

Tools - Jul 6, 2015

This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...

Automotive Materials - ClearCoat Specular Artifact with Saturation ~1

UE - Graphics Features - Mar 8, 2023

[Link Removed][Link Removed] ...