Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...
When you import a Mesh with the import Materials / Import Textures checked ture from Max or Maya that has Opacity or an Opacity Mask set up on the model's material, the opacity settings and ignored ...
A licensee has reported a crash when re-importing a mesh being used within a Mesh Particle system. Regression? Yes, this crash does not occur in the 4.11.2 binary release. Link to Crash Logs: [Lin ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...
If an animation has its length changed, either by changing its play rate or reimporting with a different length - elements in any unloaded montages will end up misplaced. Workaround: Load the monta ...
If Skel Mesh Material Element order changes, Clothing assignments stay in the same order. I don't know if there's a way for the editor to interpret the material assignments on import, but this can ...
User's who have imported and set their skeleton to Force X Front, when importing animations from pose driver do not have an option or autodetect setup and the animations are imported normally. This ...
Engine crashes when a morph target on an asset that has multiple morph targets is deleted and then another morph is adjusted afterwards Notes: Asset came from an older Jira where this same issue o ...