Anim Blueprint preview plays incorrect anim sequence after swapping sequence players

UE - Anim - Runtime - Anim Blueprints - Aug 14, 2024

It seems that the debug skeletal mesh in the anim blueprint preview can end up playing the incorrect anim sequences.  This happens when a sequence player, with the anim sequence specified via proper ...

Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - Anim - Anim in Engine - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

Cook errors from Landmass plugin in 5.4

UE - Graphics Tools - Terrain - Landscape - Aug 13, 2024

Level Sequences can't reference actors that reside in Level Instances different from the ones they are executed from.

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 10, 2024

Level Sequences can reference many actors, but the references are not solved if the actor is not in the same Level Instance as the one the Level Sequence is being played from, or the root level from ...

Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

Render Graph pass merging issue with async compute transitions

A UDN user reported an edge case in RDG that triggers an assert. ...

UEdGraph pointer data is not correctly un-done and graph nodes are lost when declared as a UObject property

UE - Gameplay - Blueprint Editor - Aug 9, 2024

When an undone operation is done for a UObject property that has a UEdGraph*, the modified UEdGraph nodes are lost. This UObject needs to be created/spawned in an Editor Environment by another Obje ...

Thin Translucent rendering output is different on UnrealEditor/PC and PS5 with Ray Tracing enabled

UE - Graphics Features - Lumen - Aug 8, 2024

Reported from UDN With RT Translucency and Reflections enabled, Thin Translucent rendering is incorrect on PS5 in UE 5.3 ...