Components stop reporting overlap after a certain amount of actors are attached

UE - Simulation - Physics - Jun 5, 2017

Components stop reporting overlap after a certain amount of actors are attached Warning Trying to simulate physics on ''/Game/UEDPIE_0_Level1.Level1:PersistentLevel.Cube7.StaticMeshComponent0'' but ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

Unable to use OpenXR with non-Oculus Android platforms

UE - Platform - XR - Dec 1, 2022

From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::FinishDestroy() [editorengine.cpp:857]

Tools - Mar 28, 2016

Error message: Assertion failed: PlayWorld == NULL [Link Removed] [Line: 854] Source Context:842 void UEditorEngine::BroadcastObjectReimported(UObject* InObject) 843 { 844 ...

Render in Movie Render Queue with High Resolution Tiling Overlap causes dark pixels

zComponent - Archive - Jun 13, 2024

From UDN: thanks for your reply. I have attached a very basic scene with a MRQ settings preset. The only thing I have changed in the scene is that I've set the Camera Exposure to manual, as it do ...

net.ReplicateCustomDeltaPropertiesInRepIndexOrder is not respect the cvar for the custom properties

UE - Networking - Nov 5, 2025

In our project do not use iris and we use a subclass UExtendAbilitySystemComponent derived from UAbilitySystemComponent. In this subclass, there is a FastArray member variable named ExtendActivatabl ...

Crash Occurs When Generated Item Type Doesn't Match Return Type

UE - AI - Jan 7, 2016

After creating the example generator that is displayed at the bottom of the documentation linked below, a crash will occur if the Generated Item Type is set to EnvQueryItemType_Actor (which is the d ...

[CrashReport] UE4Editor_VisualStudioSourceCodeAccess!TComPtr<IDispatch>::operator->() [compointer.h:107]

Tools - Mar 27, 2017

*This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: RawPointer != n ...

[CrashReport] UE4Editor_UMG!UButton::SynchronizeProperties() [button.cpp:62]

UE - Editor - UI Systems - Sep 7, 2017

This is an infrequent but longstanding crash that has occurred since at least 4.13 and affected more than 350 users. User DescriptionsI using widget bp. I Try moving blur mistake same time press ct ...

Implied Decal Blend Modes don't account for static ignore-switch parameters in an expected way

UE - Rendering - Architecture - Sep 28, 2021

The desired behavior from a user perspective here is that they'd be able to use Static Switches in a decal master material to toggle different features and behaviors. In the above setup, if I set th ...