The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...
Discarding Actor while it is selected on the outliner may cause a crash. This may be caused by operations from C++ not being listed in the UNDO list, which may refer to unreferenced objects during ...
Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Saved property values are restored when a lev ...
Seems like failure to init SDL device is not being properly propagated and something on the higher level keeps pushing commands to the (non-existent?) audio thread. Paging also [Link Removed] and [ ...
Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...
When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...
This is a common Linux crash in 4.16.2. ...
Deleting all jobs after rendering queue with executor causes an assertion to fail. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 by utilizing a For Each Loop and Delete Job node ...
Attempting to import content into a project causes the editor to crash on Linux ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...