Anisotropy of material looks different when set via a scalar parameter node connected to the material node

UE - Rendering Architecture - Materials - Apr 15, 2025

The Anisotropy of a material looks different when set on the material output node vs when set via a scalar parameter node connected to the material node ...

Blocking Volume Not Displaying Properly in Player Collision Mode

Tools - Oct 17, 2016

The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...

Region screenshot doesn't work at runtime

Tools - Mar 30, 2018

Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...

Collision build of LiDAR point cloud assets at runtime does not apply

UE - Editor - Content Pipeline - Datasmith - Oct 24, 2023

Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtim ...

Mobile Depth of Field Focal Region is broken (not RDG)

UE - Platform - Mobile - May 8, 2020

Result: notice that depth of field exhibits a rendering artifact (see attached screenshot). The PostProcessIntegrateDof pass is rendering to the wrong output dimensions, causing the artifact. This ...

CubeGrid Tool locks editor if cube size is set too small

UE - Graphics Tools - Modeling Tools - Mesh Editing - Mar 1, 2022

Character No Longer Able to Use Nav Link After NavMesh Update

UE - AI - Feb 10, 2017

Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...

[MetaSounds][Diffuser] - Feedback on the Diffuser is not clamped

UE - Audio - MetaSounds - Mar 1, 2022

The feedback on the Diffuser node is not clamped. Ouch. ...

Interchange: Ensure in InterchangeManager when exiting the editor in game mode

UE - Editor - Content Pipeline - Import and Export - Mar 24, 2023

> UnrealEditor-InterchangeEngine-Win64-Debug.dll!UInterchangeManager::StartQueuedTasks::__l2::<lambda>() Line 861 C++  UnrealEditor-InterchangeEngine-Win64-Debug.dll!DispatchCheckVerify<bool,bool ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...