When unloading a tile of a World Composition map in UE5, a crash occurs when trying to deference a null pointer (World->PersistentLevel->bIsVisible) in FWorldTileModel::FWorldTileModel():// Assign l ...
Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...
Hit this ensure while looking into another issue for Sam. ...
Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...
Licensee reported that is caused by missing ECVF_RenderThreadSafe flag in these console variable definitions. r.RayTracing.Shadows r.RayTracing.AmbientOcclusion r.RayTracing.Reflections Here is a ...
REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...
Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...
A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...
When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...