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Assertion failed: AddedVertexInstanceId == VertexInstanceID [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp] [Line: 708] VCRUNTIME140!340c0000 + b8d0 ntdll!43ae0000 + a11ff ntdll!43ae0000 + 6a289 ntdll!43ae0000 + 6a043 KERNELBASE!40c70000 + 3a839 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1332] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:105] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry(fbxsdk::FbxNode *,UStaticMesh *,TArray<UnFbx::FFbxImporter::FFbxMaterial,TSizedDefaultAllocator<32> > &,int,EVertexColorImportOption::Type,TMap<FVector,FColor,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FVector,FColor,0> > const &,FColor const &) [FbxStaticMeshImport.cpp:708] UE4Editor-UnrealEd!UnFbx::FFbxImporter::ImportStaticMeshAsSingle(UObject *,TArray<fbxsdk::FbxNode *,TSizedDefaultAllocator<32> > &,FName,EObjectFlags,UFbxStaticMeshImportData *,UStaticMesh *,int,void *) [FbxStaticMeshImport.cpp:1556] UE4Editor-UnrealEd!UFbxFactory::FactoryCreateFile(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,FFeedbackContext *,bool &) [FbxFactory.cpp:409] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsInternal(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *,FAssetImportParams const &) [AssetTools.cpp:1998] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssets(TArray<FString,TSizedDefaultAllocator<32> > const &,FString const &,UFactory *,bool,TArray<TTuple<FString,FString>,TSizedDefaultAllocator<32> > *) [AssetTools.cpp:1223] UE4Editor-AssetTools!UAssetToolsImpl::ImportAssetsWithDialog(FString const &) [AssetTools.cpp:1056] UE4Editor-ContentBrowser!SContentBrowser::ImportAsset(FString const &) [SContentBrowser.cpp:1016] UE4Editor-ContentBrowser!SContentBrowser::HandleImportClicked() [SContentBrowser.cpp:1007] UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply >::Execute() [DelegateInstancesImpl.h:293] UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:385] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:304] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> > [SlateApplication.cpp:372] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4612] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5135] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5103] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1958] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2410] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1638] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:789] USER32!42500000 + 163ed USER32!42500000 + 15de2 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4397] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134] UE4Editor!WinMain [LaunchWindows.cpp:263] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!42140000 + 17bd4 ntdll!43ae0000 + 6ced1
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-84543 in the post.
2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.24 |
Target Fix | 4.24 |
Created | Nov 15, 2019 |
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Resolved | Nov 19, 2019 |
Updated | Nov 22, 2019 |