Crash on deleting an actor after undoing a prior delete

If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...

Changing character collision at runtime results in erratic physics behavior

UE - Simulation - Physics - Sep 25, 2015

Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...

Getting Relative Location of an Object That Once Simulated Physics Returns World Location

UE - Simulation - Physics - Dec 10, 2015

Attempting to get the Relative Location of a component that once simulated physics, but has been dynamically set at runtime to not simulate physics returns the World Location instead until the actor ...

Unused textures overridden in the material instance are still cooked

UE - Foundation - Core - Sep 28, 2015

When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...

Static mesh with simulate physics does not update for clients joining after a session has started

UE - Networking - Apr 22, 2016

Static mesh with simulate physics does not update for clients joining after a session has started ...

Disable mouseover events in Mobile Previewer

UE - Platform - Mobile - Aug 11, 2015

Improve the mobile previewer by disabling mouseover events which are in addition to touch events. ...

Scene Capture 2D will default back to View 0

UE - Graphics Features - Oct 8, 2015

The scene capture will revert back to the Character BP that is placed in the level when player 2 is not moving. When they are moving the scene captuer will show correctly. You can get around this ...

Setting subcategory specifier for struct properties prevent the properties from appearing in editor when using ShowOnlyInnerProperties

Tools - Jun 20, 2016

Setting subcategory for struct variables and using ShowOnlyInnerProperties causes variables with subcategory to not appear in the editor. ...

Anti-Alias from Draw Line Function does not fully appear on Android

UE - Platform - Mobile - Aug 24, 2015

Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...

Screenshots are mirrored when using the console command on Android devices

UE - Platform - Mobile - Feb 3, 2016

Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...