If an actor contains a custom SceneComponent that creates another component that is tagged with Transient and DuplicateTransient, deleting/un-deleting/deleting the actor again will cause the editor ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
Attempting to get the Relative Location of a component that once simulated physics, but has been dynamically set at runtime to not simulate physics returns the World Location instead until the actor ...
When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...
Static mesh with simulate physics does not update for clients joining after a session has started ...
Improve the mobile previewer by disabling mouseover events which are in addition to touch events. ...
The scene capture will revert back to the Character BP that is placed in the level when player 2 is not moving. When they are moving the scene captuer will show correctly. You can get around this ...
Setting subcategory for struct variables and using ShowOnlyInnerProperties causes variables with subcategory to not appear in the editor. ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...