Crash when Previewing specific LODs within Static Mesh Editor at certain Screen Resolutions

Tools - Oct 27, 2016

A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...

Instanced Stereo setting crashes engine when building lighting, creating a vector3 or disabling setting

UE - Platform - XR - Apr 4, 2022

After further investigation we noticed that the issue is arising from the Instanced Stereo setting. When creating a Vector3 in a new material, building lighting or disabling the Instanced Stereo set ...

[CrashReport] UE4Editor_Renderer!FMaterialShader::VerifyExpressionAndShaderMaps() [shaderbaseclasses.cpp:148]

UE - Graphics Features - Jun 14, 2017

This is a common crash occurring in the 4.16 release. It is spread out across many different CrashGroups with slight variations in Callstack. Additional information is not available at this time. ...

[CrashReport] UE4Editor_CoreUObject!PackageReloadInternal::LoadReplacementPackage() [packagereload.cpp:274]

Tools - Aug 17, 2018

No user comments in crash group 262 UPackage* LoadReplacementPackage(UPackage* InExistingPackage, const uint32 InLoadFlags) 263 { 264 if (!InExistingPackage) 265 ...

Validity of a workaround for an issue with MobileRenderer where RecieveShadow can't be rendered properly

UE - Platform - Mobile - Nov 11, 2024

Dynamic instancing is likely causing an issue where meshes that need shadows are getting combined with meshes that do not need shadows causing missing shadows. Tests were done with CSMs. Reproducti ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...

Race condition in full builds of UE4 engine source

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 26, 2019

This is a race condition caused by how "Clean.bat", a batch file used during rebuilds, tries to manually rebuild the UnrealBuildTool project when it runs. This causes a spam of UnrealBuildTool build ...

Deprecate GeometryCollectionDebugDrawActor and its Component

UE - Simulation - Physics - Destruction - Oct 1, 2020

/// We are going to deprecate this component for the UE5 release.  /// The issue also reproduces if console command"p.gc.ShowRigidBodyId -1" is executed in PIE The issue can be reproduced ...

[CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()

UE - LD & Modeling - Terrain - Landscape - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available. User Descriptionsi create A game ENd Crashi was trying to create a l ...

[CrashReport] UE4Editor_Persona!FBoneDescription::SetScore() [bonemappinghelper.h:31]

OLD - Anim - Sep 14, 2017

This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...