Crash when using AActor::Rename to change the Outer of an actor to a SubLevel

Tools - Apr 6, 2018

Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...

Crash when using EditConditionHides with a struct in an array

UE - Editor - Workflow Systems - Jun 8, 2021

A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...

Free physics constraints between two objects of differing size causes smaller object to jitter

UE - Simulation - Physics - Sep 13, 2023

A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...

Crash when changing the AnimNotifyState property after moving the AnimNotifyState range added to AnimMotage

OLD - Anim - Jul 5, 2019

NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...

Assertion occurs when undoing a Child State's unparenting from another Child State in AI State Trees, leading to a crash.

UE - AI - StateTree - Apr 15, 2022

Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...

Shadow artifacts on translucent objects when using the setting Cast Dynamic Shadows As Masked

UE - Graphics Features - Mar 20, 2025

Flickering shadow artifacts can be seen with translucent mateirals with "Cast Dynamic Shadows As Masked" enabled. Please note that the artifacts disappear when switching from virtual shadow maps to ...

Failing to compile will cause blueprint variables to reset to their default values

UE - Gameplay - Blueprint - Jan 18, 2016

If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's defaul ...

Paper 2D Sprites rendering incorrect Color

UE - Gameplay - Paper2D - Jun 11, 2015

The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...

FBX Import incorrect Relative Mesh Locations on Blender FBXs using Linked Duplicates

Tools - Nov 23, 2015

Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...

Spawn decal at location's default rotation values change after splitting the rotation pin

UE - Gameplay - Blueprint - Sep 9, 2016

Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...