A user reported that UToolMenus::GenerateWidget will crash if UToolMenus::AddReferencedObject is called during the construction of a menu. Using the above in-code repro steps, I can repro this in a ...
Frequency: 2/2 Crash Reporter: [Link Removed] Editor crashes if the option: "Convert Selected Components to Blueprint Class" is selected from main editor viewport>Blueprints context menu. This occu ...
Crash when naming a C++ project "LandScapeEditor" We should prevent projects from being created that have the same name as existing modules and then show this as a nice warning. New crash logs att ...
Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...
Packaged game crashes with empty callstack when exiting game through steam VR overlay. The application is exited but is fallowed up with a crash ...
Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...
If a user uses an IsShiftDown node inside of an OnKeyUp override it will cause the editor to crash. ...
When adding the SetSenseEnabled node to a Pawn and controlling another pawn that has an AIPerceptionStiumuliSource, the editor crashes. I tested using other senses such as Hearing and the crash occu ...
After deriving a C++ class from another class and then closing the editor, the project will crash when reopened. This crash will continue until the project files are regenerated and the project is r ...