Engine crashes when creating a new pose asset in persona using the Create Asset option
-Tested with walk, idle, and run anims
-Didn't crash only once out of the several times tested with the ThirdPerson_Jump anim/seems consistent otherwise
Expected: Engine does not crash when creating a new pose asset through persona
Result: Engine crashes when creating a new pose asset through persona
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: 0 from an array of size 0 UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_Engine!FPoseDataContainer::FillUpSkeletonPose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:201] UE4Editor_Engine!UPoseAsset::AddOrUpdatePose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:870] UE4Editor_Engine!UPoseAsset::AddOrUpdatePose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:841] UE4Editor_Engine!UPoseAsset::AddOrUpdatePoseWithUniqueName() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:778] UE4Editor_AnimationEditor!FAnimationEditor::CreatePoseAsset() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\animationeditor\private\animationeditor.cpp:1083] UE4Editor_AnimationEditor!TBaseSPMethodDelegateInstance<0,FAnimationEditor const ,0,bool __cdecl(TArray<UObject * __ptr64,FDefaultAllocator>),enum FAnimationEditor::EPoseSourceOption>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_UnrealEd!AnimationEditorUtils::CreateAnimationAssets() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\animationeditorutils.cpp:315] UE4Editor_AnimationEditor!AnimationEditorUtils::ExecuteNewAnimAsset<UPoseAssetFactory,UPoseAsset>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\public\animationeditorutils.h:194] UE4Editor_AnimationEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0,1,2,3>,TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator>,FString,TBaseDelegate<bool,TArray<UObject * __ptr64,FDefaultAllocator> >,bool>::ApplyAfter<void (__() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\tuple.h:424] UE4Editor_AnimationEditor!TBaseStaticDelegateInstance<void __cdecl(void),TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator>,FString,TBaseDelegate<bool,TArray<UObject * __ptr64,FDefaultAllocator> >,bool>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5435] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5424] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3244] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: 0 from an array of size 0 UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_Engine!FPoseDataContainer::FillUpSkeletonPose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:201] UE4Editor_Engine!UPoseAsset::AddOrUpdatePose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:870] UE4Editor_Engine!UPoseAsset::AddOrUpdatePose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:841] UE4Editor_Engine!UPoseAsset::AddOrUpdatePoseWithUniqueName() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\poseasset.cpp:778] UE4Editor_AnimationEditor!FAnimationEditor::CreatePoseAsset() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\animationeditor\private\animationeditor.cpp:1083] UE4Editor_AnimationEditor!TBaseSPMethodDelegateInstance<0,FAnimationEditor const ,0,bool __cdecl(TArray<UObject * __ptr64,FDefaultAllocator>),enum FAnimationEditor::EPoseSourceOption>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_UnrealEd!AnimationEditorUtils::CreateAnimationAssets() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\animationeditorutils.cpp:315] UE4Editor_AnimationEditor!AnimationEditorUtils::ExecuteNewAnimAsset<UPoseAssetFactory,UPoseAsset>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\public\animationeditorutils.h:194] UE4Editor_AnimationEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0,1,2,3>,TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator>,FString,TBaseDelegate<bool,TArray<UObject * __ptr64,FDefaultAllocator> >,bool>::ApplyAfter<void (__() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\tuple.h:424] UE4Editor_AnimationEditor!TBaseStaticDelegateInstance<void __cdecl(void),TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator>,FString,TBaseDelegate<bool,TArray<UObject * __ptr64,FDefaultAllocator> >,bool>::ExecuteIfSafe() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\templates\tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5435] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5424] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3244] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54703 in the post.
3 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.19, 4.20 |
Target Fix | 4.19 |
Created | Feb 1, 2018 |
---|---|
Resolved | Feb 5, 2018 |
Updated | Apr 27, 2018 |