[CrashReport] UE4Editor-MetalShaderFormat.dylib!FGenerateMetalVisitor::print_constant()

UE - Graphics Features - Sep 22, 2017

This is an early trending crash coming out of the 4.18 previews. It occurs on Mac, and all affected project names indicate it is related to AR. Users have not provided any descriptions of their ac ...

This user project gets a continual ensure condition failed: CurrentDepthTexture during PIE and packaged games

UE - Graphics Features - Jun 25, 2015

Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...

Network profiler crash

UE - Networking - Aug 6, 2020

Running with the -networkprofiler command line argument can crash the server on the first engine tick in FNetworkProfiler::TrackFrameBegin because the file writer archive hasn't been created yet. ...

AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - CoreTech - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Player state on clients does not get set properly

UE - Networking - Jul 23, 2015

When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...

Sqlite plugin crash on iOS

UE - Platform - Mobile - Aug 26, 2021

Mover Plugin: UNavMoverComponent::GetFeetLocationBased() returns incorrect FBasedPosition when using WalkingMode over a Movable floor, making UPathFollowingComponent erroneously detect a blocked move

UE - Gameplay - Player Movement - Mover - Nov 12, 2025

Function UNavMoverComponent::GetFeetLocationBased() on file "NavMoverComponent.cpp" returns an FBasedPosition built from an FRelativeBaseInfo. The "MovementBaseInfo" is read from key "CommonBlackboa ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Jun 29, 2017

This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...

Crash from 2D Ledge with Custom event

UE - Gameplay - Blueprint - Feb 21, 2017

Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...