Python crash the engine at exit.

UE - Editor - Workflow Systems - Oct 25, 2022

A UDN reported various crashes at exit in the embedded Python library. I was able to repro the issue in Release-5.1 and trace it back at the point where python runs its garbage collection in Py_Fina ...

GAS and single process PIE: modifiable static variables accessed by server and client

UE - Gameplay - Gameplay Ability System - Nov 16, 2022

See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...

When duplicating the last point in a closed-loop spline, its metadata is inserted at the wrong index

UE - Editor - Workflow Systems - Nov 1, 2023

The SplineComponentVisualizer allows users to alt+drag on a spline point to duplicate it. When this is done on the last point of a spline marked as "closed-loop", the new point is correctly added at ...

Commandlet Exits With Code -1073741819 and Exception FPlatformMisc::RequestExitWithStatus(1, 3, WindowsPlatformCrashContext.EngineUnhandledExceptionFilter)Engine exit requested (reason: Win RequestExit; note: exit was already requested)

UE - Foundation - Apr 9, 2025

When a commandlet is run it successfully completes but does not terminate the engine correctly. It appears that multiple requests are made to terminate the engine process these subsequent engine ter ...

When welding collision between Third Person UE4 Mannequin's left foot ball, to left foot in physics tab results in an Engine crash.

UE - Simulation - Physics - Jan 30, 2019

When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...

Physical materials cannot be queried

UE - Rendering Architecture - Materials - Feb 12, 2015

Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...

Landscape Layer Blend Nodes Improperly Update when Input Pins are Changed from Weight/Alpha to Height Blends

UE - LD & Modeling - Terrain - Landscape - Jun 3, 2015

Landscape layer blend nodes do not properly update input pins when layer pins are changed from alpha/weight blends to a height blend if the pins are populated during the change. ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

UE - Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

New Relevant Anim Time Transitions not working initially

OLD - Anim - Sep 16, 2015

Using the new "Get Relevant Anim Time Remaining" Node, transitions don't read the relevant anim until the second time passing through the state. *See attached image. In contrast, using the old "Tim ...

Preserve Non-Uniform Scale doesn't work for child actors

UE - Gameplay - Components - Feb 16, 2017

Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent. Licensee Description: I just noticed that the option does not seem to work if the object is p ...